One game that has been affected by all of the excitement is Square Enix's Final Fantasy XIV: A Realm Reborn. As players bought the title and immediately went home to start it, the game servers were overloaded, causing exceedingly long wait times and disappointment.
As gamers gear up for the next generation consoles to premiere in November, titles coming out for the current hardware are also being received with a lot of anticipation. One game that has been affected by all of the excitement is Square Enix's Final Fantasy XIV: A Realm Reborn. As players bought the title and immediately went home to start it, the game servers were overloaded, causing exceedingly long wait times and disappointment. While this isn't the first time that this has happened, developers and gamers alike are hoping for a solution to mitigate the problem.
Photo credit: www.finalfantasy.net
The latest addition to the Final Fantasy saga was created after years of promising a new MMO experience for gamers that would innovate the way they played. As the game debuted, the developer had no idea how popular it would be, causing an underestimation in server space for players logging in, according to Game Rant. This even lead to Square Enix halting all sales of the game until the issue could be dealt with in order to give the players the space they needed. Although server outages are a bad way to start off most game releases, the interest is clearly there and once the machines are back up, users will be able to have the full experience.
Due to all of the inconvenience, Square Enix and Sony gave some perks to buyers to make up for the downtime. Square Enix provided a seven-day free trial to players while Sony refunded all FFXIV titles that were purchased through the PlayStation Network, according to Gamespot. Square Enix needed to limit logins to prevent server crashes and provide players a stable environment once they accessed the game.
"The night following the announcement of our plans to temporarily limit sales of the download version, A Realm Reborn recorded upwards of 218,000 concurrent connections," game director Naoki Yoshida said. "This is in spite of the fact that the peak login times for separate regions around the world arrive at differing intervals. We estimate that without time zone differences, the total number of concurrent connections would number anywhere from 300,000 to 350,000."
Preparing servers for the future
As Microsoft and Sony prepare their latest consoles for release, the Final Fantasy example is one to remember. The consoles have upped their games, offering cloud capabilities for stored titles. The Xbox One also allows game developers to purchase designated cloud servers. The game systems have become increasingly social and adapted to user needs as time goes on. The console wars continue to rage as users attempt to decide which piece of hardware to invest in next. However, the solution may be more simple than it appears due to the advanced capabilities that both contain.
"What Microsoft and Sony have both done is turn their weaknesses into strengths – two hardware manufacturers that seem to recognise what they got right and what they got wrong in the current generation of consoles," Digital Trends Adam Rosenberg wrote. "Their strategies going forward are really the same: Correct any mistakes we made the last time around."
Brain Brafton loves and lives technology. A big data geek and an information retrieval junkie he consumes, analyses, interprets and process data like he was a machine. On a continual learning iteration his believe life is a journey not a destination. To keep in contact with Brain find him on Google+ or on Twitter